1) Thou cannot predict the future. When you make fantasy trades, sometimes you get gold and sometimes you get is a pile of crap. In the end, some deals work and some deals don't, but that's just the way the ball bounces.
2) Thou can’t always trust the stats. Or the name. Remember this isn't a real relationship; all you're really asking for is a high level of production and consistency. You don't want 1 terrific night followed by ten miserable ones. Also known as the Drew Stubbs corollary. Drew Stubbs is a very talented, but very liberal swinger (baseball people) on the Cincinnati Reds. If you had Stubbs you would have a decent .250 average, over 20 homers and 30 steals, and a bunch of runs; but you would also have the major league leader in strike outs. How many -3 nights make up for his few multi steal or homer/steal games he puts up?
3) Thou should trust in dependability. Consistency is king. Taking studs out of the equation what to do you want with the rest of your team. You want guys you can rely on. You don't need someone to put up the most pts every single week, but to put up a certain amt of pts and you know u can depend on them.
4) Thou should always attempt to win the trade. Your single goal of the trade should be to win it and improve your team in the process. Ignore others, if you believe you won the trade, then you did. Keep in mind commandment #3 though
5) Thou shalt not veto. If there is obvious collusion between two owners, then the commissioner (or league via veto) should not allow it. But other than that? Let it go. People should be allowed to coach their team and trade whoever they want, even if you think it's a really stupid rip-off trade. Negotiating a steal of a deal is part of fantasy skill and as long as both parties want to do the deal, you're a punk if you block it. Especially the people who block a trade just because it doesn't involve them or because it's part of their "strategy" to block other teams from improving. That's the coward's way out and you're a scummy, spineless punk if you do that. Win on the virtual field, not in the bureaucracy. – Matthew Berry
(I once vetoed a trade against our “fantasy villain” and have learned the error of my ways.)
6) Thou shalt not covet thy neighbor's trades. Unless it's clearly a conspiracy between trading partners, don't be a player hater and vote against trades just because you weren't on the end of such a good deal. You'll just have to try to take advantage of the next one.
7) Thou shall however exploit thy neighbor's weaknesses. Some owners don’t follow the commandants, take advantage of their weakness. Their home team. Dangle the players that look better and are more exciting to watch every day and watch them salivate. Dangle their favorite player in a trade, hype the already overhyped, and then say that you’re unsure if you even really want to do this. The meek don't inherit the fantasy championship.
8) Thou shall not judge a deal at the time it is made. You just never know, and that's precisely the reason why many people enjoy playing fantasy sports. The adrenaline rush of consummating a deal and seeing how it plays out can be incredibly addictive. - AJ mass
9) Thou should trade for player they want. Don’t be duped into a trade that you never really wanted to make in the first place. Instead of getting the guy you wanted, you ended up with two guys your on the fence about. Find your target and put the three Predator dots on him.
10) Thou shall buy low and sell high. Easier said then done, but if you read the player and the market right you may just be able to turn a dud into a stud and vice versa. Do your own research and stick to your guns. You know more about the trade than they do.
Debate. Trade. Win.
By Johan Lang